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What to do if inZOI doesn’t start: troubleshooting guide

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The situation when inZOI doesn’t start up occurs more often than it may seem. The game stops responding after clicking, hangs on the splash screen, or doesn’t reach the main menu. The problem may lie in system settings, conflicts with the video driver, unstable build, or a corrupted configuration file. A direct restart rarely resolves the situation. A step-by-step approach is necessary, where each link eliminates a separate level of failure.

Technical reasons why inZOI doesn’t start up

Before delving into the game’s settings, it’s important to rule out system failures. Even with minimal requirements, startup depends on the OS’s stability, library integrity, and correct environment operation. The game may not open if the required Visual C++ Redistributable build is missing. This also applies to DirectX—especially when switching between DX11 and DX12. Even with the library installed, version conflicts are possible. If inZOI doesn’t start up, in some cases, the reason is the lack of access to internal files. The game’s EXE doesn’t get permission to work with the Temp folder, AppData, or virtual paths. To check, it should be launched as an administrator.

Common symptoms: hanging, crashing, unresponsiveness

The error is not always accompanied by a message. Sometimes the window simply doesn’t appear. Less frequently, the game closes immediately after the logo. If inZOI hangs on a black screen, it may indicate a rendering failure—a problem with the GPU or API. In cases where crashes occur 10-15 seconds after startup, it’s often due to an internal settings conflict. For example, an incorrect resolution set in the config that is incompatible with the current screen. A conflict between DLSS and an unsupported video card model is also possible.

Graphics settings—optimization without excess

Even powerful video cards don’t always handle the non-standard graphic start concept. If inZOI doesn’t start up immediately after the logo or only reaches the beginning animation, the primary reason is that the video system can’t handle a scene with maximum effects density. The main challenge here is the automatic activation of next-gen features.

Frame Generation is one of them. This technology generates additional frames between real ones, creating the appearance of smoothness. However, this approach requires a free memory reserve of the video card and a powerful core. When ray tracing is activated, the load doubles. If a level with reflections, water effects, dust, or dynamic lighting is loaded at this moment, inZOI simply won’t start up: the game hangs at the start or crashes immediately without a window.

FSR—resolution scaling technology. In theory, it simplifies rendering, but in practice, it causes instability, especially in windowed modes. If FSR is activated at a non-standard resolution (e.g., 1280×720 on a 1440p monitor), the screen may flicker, the interface may not load, and the cursor may disappear. The result is the same: inZOI doesn’t start up, and the reason is not in the system but in the incorrect FSR rendering logic.

DLSS, in turn, conflicts with outdated drivers. Even a top-tier RTX doesn’t guarantee startup if the wrong library version is installed. The game doesn’t output an error—it simply closes. On laptops with hybrid graphics (Intel + NVIDIA), the window sometimes tries to load on the integrated chip. The power-saving profile of Windows may prevent switching to the discrete GPU. Without manually specifying the preferred adapter in the driver settings, inZOI doesn’t start up at all.

inZOI doesn’t start up due to configuration and hardware issues

Even meeting the system requirements doesn’t guarantee startup. A too common reason why inZOI doesn’t start up is hidden BIOS changes or manual overclocking. If the XMP memory profile is activated but the motherboard doesn’t fully support it, the game may freeze during RAM initialization. Frequencies above 3600 MHz with unstable timings lead to a crash at startup or failure when loading a location.

UEFI versions also play a role. An outdated firmware may not correctly allocate resources between the CPU and GPU. This is especially critical for processors using hybrid architectures (P/E cores). Some inZOI builds only recognize older cores and throw an initialization error at startup.

Utilities like MSI Afterburner, ASUS GPU Tweak, or Ryzen Master can affect the game even in the background. They change frequencies, voltages, fan speeds. Even without visible overclocking, their operation affects video memory behavior. Disabling these programs before startup often solves the problem when inZOI doesn’t start up and doesn’t even show the initial screen.

Storage and access: saves as a source of failure

One of the most underestimated reasons why inZOI doesn’t start up is corrupted or unstable saves. This is particularly relevant when using custom levels, unofficial add-ons, or mods. If a user launched a map with a non-standard structure, the game may hang on the next launch, trying to load an inaccessible object.

The file saves.dat is a failure point. When its structure is corrupted, this file causes a loading chain closure. The game goes into an endless loading screen or hangs when trying to open the main menu. Visually, it may seem like the system has frozen, but the process is still active. Solution: temporarily rename the saves folder or delete it entirely with a backup.

Also, if a profile is associated with an incorrect location or has an incorrect flag (e.g., “game in progress” without completion), inZOI doesn’t start up—instead, a freeze occurs on a black screen. Some users try to restore progress manually. However, without a precise understanding of the XML or JSON structure inside the file, an even greater failure is possible. In this case, it’s better to create a new profile, go through the introduction, and try to connect the old saves later, manually checking for integrity.

Interface and inZOI window elements: issues and consequences

If the window starts up but the interface is unresponsive, the system likely operates in a multi-monitor mode. The game may open beyond the screen boundaries. Or—it may use the wrong refresh rate. Incorrect resolution leads to the inability to interact with the menu. In case of hangs when switching between settings items, the cause lies in V-Sync activated over G-Sync or FreeSync. Deleting the config.ini file and reinitializing resolves this anomaly.

Conclusion

The situation when inZOI doesn’t start up doesn’t indicate a critical breakdown. It’s a test of system stability. Properly addressing inZOI failures requires structure, not guesswork. It’s the step-by-step logic that determines whether the startup will be successful. Players shouldn’t rely on luck. It’s not the processor’s power that works, but the sequence of actions.

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The top games from the Future Games Show 2025 reflect the industry’s common trends: the development of PvE modes, the return of classic franchises, an emphasis on visual style, and the popularity of narrative co-op games. Dozens of new titles were presented at the annual Future Games Show, but only some of them gained the status of “highly anticipated.”

Show participants announced projects with detailed atmosphere, ambitious graphics, and modern mechanics aimed at a wide audience. Attention to detail, genre diversity, and a focus on quality make the 2025 selection particularly significant.

Best Trailers and Announcements from the Future Games Show 2025

Among the many projects presented, those that stood out did so not only for their visuals but also for their gameplay depth, world design, and developers’ ambitions.

PIONER

A network shooter with survival elements set in a post-Soviet alternative reality. The game combines PvE and PvP formats, non-linear missions, and a oppressive atmosphere reminiscent of S.T.A.L.K.E.R. Cooperative support, an open world, and a faction system make this project a serious contender for success. The top games from the Future Games Show 2025 would not be complete without this significant return of domestic development.

Reanimal

An original simulator-deconstructor where players control robotic animals in a dark scientific environment. The project combines exploration, interaction with the environment, and an emotional storyline. Notable features include unique visual stylistics and a focus on a single-player campaign. The best games from the Future Games Show 2025 include projects with unconventional mechanics, and Reanimal is among them.

Romestead

A hybrid farming simulator and tactical RPG managing a small settlement on the edge of the Roman world. The emphasis is on balancing peaceful economy and defense against external threats. Gameplay is based on cyclical events, moral choices, and character relationship development. The highlighted style and atmosphere make Romestead a notable entry in the top games from the Future Games Show 2025.

System Shock 2 Remastered

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Industria 2

A continuation of the atmospheric first-person shooter with an alternative history and philosophical undertones. The second part promises an expanded open world, a deeper interaction system with the environment, and improved artificial intelligence. At the annual Future Games Show presentation, the project was recognized as one of the most well-crafted indie releases of 2025.

Each of the listed projects combines current mechanics, expressive visual elements, and an emphasis on immersion. These releases form the basis of the top games from the Future Games Show 2025, receiving high preliminary ratings from both the press and the community.

Key Features of the Top Games from the Future Games Show 2025

It was clear at the presentation that developers are shifting towards hybrid genres, narrative depth, and well-developed interaction systems between the player and the world. Particularly notable are the mechanics of asymmetric multiplayer, reimagining classic IPs, and working with emotional resonance.

The top games from the Future Games Show 2025 reflect the industry’s shift from conveyor shooters to conceptual projects with a high degree of immersion. Among the important factors influencing the selection are scale, faction mechanics, character customization options, adaptive AI, and multi-platform optimization.

Five More Notable Releases from the Future Games Show 2025

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FBC: Firebreak

A tactical shooter with procedural generation support where players take on the role of a special forces unit in a collapsing techno-world. Intense gameplay, mission variability, and the pressure mechanic create unique tension in each session. The game immediately made it to the top games from the Future Games Show 2025, thanks to its spectacular trailer and announced PvPvE modes.

WILL: Follow The Light

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Painkiller (new installment)

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STAND-ALONE

A science-fiction RPG combining single-player gameplay and session-based cooperative play. Players explore a structure resembling a Dyson Sphere with tasks based on research and strategic resource allocation. Bright graphical style, unconventional storyline, and original tasks make the game a promising release within the Future Games Show 2025 announcements.

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Ghosts in Sims 4 are full-fledged participants of the gameplay, capable of dramatically changing the course of events. They can scare the Sims, spoil life or, conversely, help in everyday life. Some spirits become loyal friends, and others – a real nightmare for residents. It is important to understand how the mechanics work, what are the features of spirits and how to interact with them. Let’s see how to summon ghosts in The Sims 4 and what to do if you want to get rid of them.

When ghosts appeared in The Sims 4 and how they changed

The trick with spirits appeared in 2014 with the first major post-release update. Until then, the death of a character was final, the sim disappeared without the possibility of returning. With the introduction of ghosts, gameplay received an important expansion: now deceased characters could stay in the game, retaining some of their memories and skills. Initially, their functionality was rather limited.

The first versions of ghosts

In the beginning, ghosts were translucent figures that appeared at night. They could not interact with objects, only wander aimlessly around the plot and scare the Sims. Ghosts retained the colour associated with the cause of their death. Spirits who died of hunger were yellow, those who drowned were blue, and those who died of fire were orange.

Over time, they became more active. The developers added the ability to show emotions, then – to interact with the environment. Ghosts began to leave visible signs of their presence: switching lights on and off, swaying objects, affecting the Sims’ moods and feelings.

How did the ghosts change in the add-ons?

Ghosts in The Sims 4 have undergone significant changes since the game’s release. Initially they only existed silently in the shadows, but thanks to updates, they became active participants of the gameplay. The developers gradually added new emotions, abilities and mechanics, making their behaviour more realistic and diverse. Let’s take a look at the most significant changes:

  1. 2014 – the first versions of ghosts could appear on plots if a sim died. They could not communicate with living characters. The only thing they could do was scare them.
  2. 2015-2019 – during this period, the developers added emotions and individual characteristics for spirits. Now the behaviour of a ghost depended on how he died. And what kind of relationship he had with living characters before his death. Unique abilities for each type of ghost appeared. Spirits who died laughing could infect others with their mirth.
  3. The Sims 4 Paranormal (2021) -a major update brought haunted houses that became a full-fledged element of gameplay. It also added the ability to summon spirits, make contact with them via Ouija boards, perform exorcism rituals, and even make friends.
  4. The latest updates – the artificial intelligence of the ghosts has become much more sophisticated. Now they can randomly interact with the environment and choose whom to scare, and with whom to befriend. Ghosts began to react to the emotions of Sims, affect the mood, cause fear, joy or anger.

Ghosts in Sims 4 have evolved from passive shadows of the past into active participants of the gameplay. They can help characters and seriously interfere, creating chaos in the house or maintaining order depending on the situation. Thanks to this, they have become a full-fledged part of the game world, and mechanics – an important component of gameplay.

How to summon and inhabit ghosts in The Sims 4

Ghosts in Sims 4: How to summon, tame and... surviveFor ghosts in Sims 4 to appear in the house, you need to create conditions for them. The most obvious way is to wait for the death of the character and wait for his spirit to return. But there are other methods as well:

  1. Ouija board communication – allows you to summon a specific ghost if it is associated with the house.
  2. Using cursed objects – antique items can be carriers of spirits.
  3. Living in a haunted house– increases the likelihood of them appearing.
  4. Friendship with spirits – if you treat ghosts well, they can stay in the house.

Spirits can be added to a family, which opens up new possibilities of interaction. They can help in the house, keep the house in order, or even raise children.

Interacting with ghosts in The Sims 4: befriend or fear them

Ghosts in the game can range from good-natured helpers to aggressive entities that will deface furniture and scare residents.

Modes of interaction include:

  • maintaining friendly relationships – allows you to control the behaviour of ghosts;
  • conflicts-can lead to poltergeists and chaos in the home;
  • adding a ghost to the family – gives access to unique abilities;
  • exorcising spirits– rituals can be used to clear the house of unwanted guests.

Some Sims have special traits that allow you to get along better with ghosts or, conversely, feel uncomfortable in their presence.

Skills of ghosts in The Sims 4

Each spirit has unique skills. Depending on the cause of death, ghosts can:

  • pass through walls – travel without restriction;
  • teleport – instantly change location;
  • levitate objects  – lift and move things;
  • affect the mood of living sims– to bring fear, joy or sadness;
  • leave traces in the house – change the temperature, switch lights on and off.

Some ghosts have additional features depending on their character and emotions at the time of death.

How to get rid of ghosts in The Sims 4

Sometimes ghosts in the game create problems that you want to get rid of. You can do this in several ways:

  • exorcism rituals – allow you to clear the house of entities; talking to a
  • conversation with a ghost – some spirits may leave voluntarily;
  • relocating a ghost – moving to another house or neighbourhood;
  • destroying a cursed object – if a ghost is associated with an object, it can be exorcised by destroying that object.

In some cases, ghosts can disappear on their own if you don’t interact with them or remove them from the sim’s familiar list.

Conclusion

How to get rid of ghosts in The Sims 4Ghosts in Sims 4 make the gameplay more diverse. They add a mystical atmosphere, new mechanics and interesting situations. Their presence can be helpful and problematic. Whether it’s worth summoning spirits depends on the player’s goals. For those who like unusual stories and unexpected twists and turns, interacting with ghosts will open up new facets of the game. For the rest of us, there is always the possibility to perform an exorcism ritual and return the house to its usual atmosphere.